Stephanie Orme holds a Ph.D. in Mass Communications from the Penn State Belisario College of Communications. Her research focuses on feminism and geek culture, with a particular emphasis on the digital games industry. She is interested in how the intersections of gender, race, sexuality, ability, and other identities relate to video game production and consumption. Her dissertation explored assumptions about “feminine game-play” and women’s leisure, combining survey data from over 3,000 participants and in-depth interviews to explore adult women players’ access to and experiences with video games throughout their lives. She has presented and published on topics including gaming industry labor practices, procedural rhetoric in games, and diversity challenges in indie games development. She recently gave a TEDx talk on the limitations of the “Everyone can make games movement” as a feminist intervention in indie games development. She is the current Vice Chair-Elect of the National Communication Association Game Studies Division.