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	<title>the nerve blog &#187; gregsal</title>
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		<title>How You Can Make Quantum Mechanics Actually Work (for your Brain)!</title>
		<link>http://sites.bu.edu/ombs/2012/02/21/how-you-can-make-quantum-mechanics-actually-work-for-your-brain/</link>
		<comments>http://sites.bu.edu/ombs/2012/02/21/how-you-can-make-quantum-mechanics-actually-work-for-your-brain/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 01:02:43 +0000</pubDate>
		<dc:creator>gregsal</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Hebbian Learning]]></category>
		<category><![CDATA[Learning and Memory]]></category>
		<category><![CDATA[Neuroplasticity]]></category>
		<category><![CDATA[Quantum Physics]]></category>

		<guid isPermaLink="false">http://blogs.bu.edu/ombs/?p=3856</guid>
		<description><![CDATA[stLight.options({publisher:'0b9142ea-42f7-4b62-947d-dd7654ef4f2d'}); If you were to ask any reasonable person (or reasonable physicist) how quantum mechanics works, 9 out of 10 times he/she would probably give you the same answer: magic. Yes, the field of quantum physics is known far and wide across academia as being both pretty difficult (lots of math) and pretty confusing (it [...]]]></description>
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<p style="text-align: left">If you were to ask any reasonable person (or reasonable physicist) how quantum mechanics works, 9 out of 10 times he/she would probably give you the same answer: magic.  Yes, the field of quantum physics is known far and wide across academia as being both pretty difficult (lots of math) and pretty confusing (it just seems like it makes stuff up as it goes).  However, despite all the tedium and wizardry that surrounds quantum mechanics, if you look hard enough at the many applications that the science has to offer to other fields, you may quickly come to find that it is also pretty dang awesome.  Indeed, even the field of neuroscience has experienced some cross over with quantum physics in an attempt to explain many of the mysteries of the mind.  But, what specific oddities about the brain are so opaque that they would need something as complex as physics&#8217; black magic to explain them?</p>
<p><div class="wp-caption aligncenter" style="width: 210px"><img src="http://www.parallel-universe.us/IMAGES/iStock_9440327Small_XSm3.jpg" alt="What are the quantum mysteries of the mind?" width="200" height="200" /><p class="wp-caption-text">What are the quantum mysteries of the mind?</p></div><br />
<span id="more-3856"></span></p>
<p>Let&#8217;s consider for a second some of the basic principles behind synaptic plasticity in neurons.  As any molecular or cognitive neuroscientist will tell you that the plastic nature of connections in the brain is great, mainly because it lets your neurons tweak and strength certain essential inputs and outputs, and remove (or &#8220;prune&#8221;) the ones that are not so essential.  If they were to go on, they would probably also tell you that neurons can select the neuron-to-neuron connections that they preserve and remove based on the strength of the signals that are being conducted through all those different connections.</p>
<p><div class="wp-caption alignright" style="width: 275px"><img src="http://t1.gstatic.com/images?q=tbn:ANd9GcSh9qoxon7XJWbjymQP7LEFgOLYI6a1jNM7eh_TA_wie4lQpYQ0KA55YHQ4" alt="Basic model of Hebbian learning/synaptic plasticity: Cells that signal together create strong connections and stabilize; cells that signal weakly do not stabilize and are eventually removed." width="265" height="190" /><p class="wp-caption-text">Basic model of Hebbian learning/synaptic plasticity: Cells that signal together create strong connections and stabilize; cells that signal weakly do not stabilize and are eventually removed</p></div></p>
<p>In short (and to quote Donald Hebb), &#8220;neurons that fire together, wire together&#8221; and all other signals/connections fade away over time.  This all seems pretty intuitive, of course neurons want to talk with other neurons from which they can actually get a decent signal!  The exact mechanism by which this occurs, however, is not altogether intuitive.  Indeed, since this form of wiring is so important in the brain for functions such as learning, memory and general cell-to-cell communication, many neuroscientists are left asking just what motivates it. More importantly though, if this event is essential to learning and memory formation in the brain, do you have any control over how your brain decides when to fire and what to wire to?</p>
<p><div class="wp-caption alignleft" style="width: 238px"><img src="http://terpconnect.umd.edu/~etkinsr/quantum.jpg" alt="" width="228" height="182" /><p class="wp-caption-text">Quantum particles: impossibly small bundles of subatomic species and energy, or highly concentrated balls of pixie dust?</p></div></p>
<p>Quantum theorists have attempted to explain this &#8220;firing and wiring&#8221; effect, along with the influence that consciousness holds over what stays and what goes, by citing the <em>quantum zeno effect</em>, a bizarre phenomenon first observed by particle physicists who were attempting to observe the spontaneous decay of uranium. During their experiment, these physicists would continuously make observations of the radioactive uranium particles to observe the degradation.  Amazingly, the researchers soon began to realize that whenever they made continuous observations of the uranium, it would cease to decay and instead appeared to &#8220;freeze&#8221; itself in a stable state!  To ensure that they were all not crazy (or suffering some form of radiation poisoning), the initial research team shared these results with several colleagues who replicated them and observed the exact same thing!  It is now actually a relatively accepted fact in the realm of quantum mechanics that rapid repeated measures of a quantal system will slow the fluctuation between quantal states of any species within that system.  Quite literally, this phenomenon seems to validate the old saying that &#8220;a watched pot never boils&#8221;!</p>
<p><div class="wp-caption alignright" style="width: 310px"><img src="http://media.tumblr.com/tumblr_lk8iw64AXC1qbtgyh.gif" alt="" width="300" height="164" /><p class="wp-caption-text">Do neurons, per say, utilize quantum locking as a defensive mechanism while stalking intergalactic prey, or perhaps just to remain in one specific state for long periods of time (had to give a shout out to the Doctor Who fans in this article)?</p></div></p>
<p style="text-align: left">But how does all this &#8220;quantum locking&#8221; come back to neuroscience, and to cells firing and wiring together for that matter? According to a new theory floating around that combines both quantum mechanics and cognitive neuroscience, the determination of neural circuit formation depends entirely on the quantum zeno effect.  The way the effect is achieved in the brain isn&#8217;t through being camera shy like uranium, but instead through simply being able to focus one&#8217;s attention.  As the theory states, the mental act of focusing attention can stabilize the brain circuits that are associated with whatever one is focusing on.  So, if you were to receive a prick on your finger and you were then to focus all your attention on it, the current state of your brain at the time would be maintained in order to allow you to interpret the signaling associated with that event (i.e. feeling pain).  Thus, in terms of promoting Hebbian learning: the more you are able to direct your attention to specific stimuli, the more readily all the neurons involved in the current response to that stimuli will be able to fire and synapse to one another (thus promoting the strengthening and solidifying of specific neural circuits)!  While this model is definitely not without its holes, the quantum zeno hypothesis does provide a very interesting way to consider how the brain may handle bouts of conscious learning (or self-directed plasticity) and is able to stabilize certain synaptic pathways.  If anything, it hopefully provides us with a more magical interpretation of the brain and how it completes its many whimsical tasks!</p>
<p><a href="http://cosmos.asu.edu/publications/papers/'Does%20quantum%20mechanics%20play%20a%20non%20trivial%20role%20in%20life'%20BioSystems%20paper.pdf"> Does Quantum Mechanics Play a Non-trivial Role in Life? </a> &#8211; Biosystems</p>
<p><a href="http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1569494/"> Quantum Physics in neuroscience and psychology: a neurophysical model of mind-brain interaction </a> &#8211; The Philosophical Transactions of the Royal Society</p>
<p><a href="http://carlbrannen.wordpress.com/2008/04/09/the-quantum-zeno-paradox-or-effect/"> The Quantum Zeno Paradox or Effect </a> &#8211; Mass (Blog of Carl Brannen)</p>
<p><a href="http://westallen.typepad.com/brains_on_purpose/2009/11/quantum-physics-of-mediation.html"> What&#8217;s attention got to do with it?  Quantum physics of the brain in mediation </a> &#8211; Brains on Purpose</p>
<p><a href="http://blogs.psychcentral.com/mindfulness/2010/07/why-recent-neuroscience-research-is-a-waste-of-money/"> Why Much of Recent Neuroscience Research is a Waste of Money </a> &#8211; PsychCentral</p>
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		<title>A.I. in the &quot;Cloud&quot;</title>
		<link>http://sites.bu.edu/ombs/2011/10/26/a-i-in-the-cloud/</link>
		<comments>http://sites.bu.edu/ombs/2011/10/26/a-i-in-the-cloud/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 13:58:49 +0000</pubDate>
		<dc:creator>gregsal</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[Consciousness]]></category>

		<guid isPermaLink="false">http://blogs.bu.edu/ombs/?p=3479</guid>
		<description><![CDATA[stLight.options({publisher:'0b9142ea-42f7-4b62-947d-dd7654ef4f2d'}); The world seems as though it is starting to move faster and faster, and thus the demand for information and information accessibility is drastically speeding up as well. Modern computers and related technologies, however, have done a remarkable job with both creating and keeping up with the ever growing demand for data and access [...]]]></description>
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<p>The world seems as though it is starting to move faster and faster, and thus the demand for information and information accessibility is drastically speeding up as well.  Modern computers and related technologies, however, have done a remarkable job with both creating and keeping up with the ever growing demand for data and access people need to it.  Perhaps one of the interesting innovations on the scene as of late is the emergence of a new form of information sharing and storing colloquially called &#8220;cloud computing&#8221;. <span id="more-3479"></span></p>
<p>The term is probably familiar to many people, but the exact logistics of what the &#8220;cloud&#8221; is and how it works probably isn&#8217;t.  On the whole, the &#8220;cloud&#8221; can most simply be thought of as a network over which computing software, resources and information can be simultaneous stored and shared (a perfect example of such a network being is Internet).  While such an idea may seem to demolish the personal aspect of personal computing, the silver lining of the &#8220;cloud&#8221; is it&#8217;s ability to make common resources, such as software, &#8220;apps&#8221; and data readily available to everyone connected to the network from one (or a few) centralized sources.  So, instead of&#8230;let&#8217;s say&#8230;Corporation Corp. needing to buy a new copy of Microsoft Office for every computer they have in their building, they can have the software supported on one central server that everyone in the building can be grated access to use.  This goes the same for personal data as well; instead of needing to store everything on your computer&#8217;s hard drive, you can just upload it to a &#8220;cloud&#8221; network and have instant access to it everywhere you get internet service!  The implications of this are pretty amazing when you consider how this could transform computing on a commercial level.  However, one of the most interesting aspects (in my opinion) of the dawn of &#8220;cloud&#8221; computing comes in at the personal level, specifically the personal level invested in social networking.</p>
<p>Think about how many people you know that have a Facebook or a Twitter account, host their own blog or a Tumblr, have a Spotify or Pandora account.  That&#8217;s a lot of people, and more importantly, that&#8217;s A LOT of data that each of those individuals has generated about themselves floating about on the internet!  While the &#8220;cloud&#8221; may host hundreds of apps, programs and other services, it also hosts A LOT of information about everyone one of those people you just thought about, and about yourself as well most likely (talk about really living with your head in the &#8220;clouds&#8221;)!  While this may seem innocuous enough, expect for those pictures from the Christmas party on your Facebook profile (&#8220;it&#8217;s okay, I untagged them!&#8221;), media entrepreneur and commentator Adam Ostrow has another very interesting take on the &#8220;you in the cloud&#8221;:</p>
<p>When you think about it, a lot of what Ostrow is getting at is very true (in a rather creepy, Matrix-y sort of way).  There is so much data floating around about you, and specifically you, on the internet that it&#8217;s mind-boggling.  From all the conversations saved on Facebook, to the constant updates on Twitter, the photos of favorite animals and TV shows on Tumblr, catchy songs played over and over again on Pandora&#8230;any way you look at it, the internet &#8220;knows&#8221; A LOT about you, what you do and what you like.  Is is so far fetched to think that a program could be designed with a algorithm in place that could allow it to take all that data about you, integrate, and &#8220;predict&#8221; what you may tweet or post or play next?  Personally, I say it isn&#8217;t&#8230;and, in fact, as programs and mods that Ostrow talked about show, it&#8217;s getting very close to being possible (on a basic level of course)!</p>
<p>But what if we could take this beyond the basic?  What if this &#8220;digital self&#8221; strewn all across the internet could be compiled, fine tuned, and modified to create an &#8220;artificial self&#8221; that, as Ostrow suggests, lives on after you die or in general just lives as you would based off what it knows about you?  Think about it, a holographic you  (just like Will i Am&#8230;funky!) talking and interacting with people, spurting information about what you would probably do today, what LOL cats you thought were funny and could &#8220;re-post&#8221; to everyone around you, and your latest opinion on so and so&#8217;s new album (&#8220;you&#8217;ve probably never heard of them&#8221;).  While this may all seem like a simple novelty today, I think this somewhat unsettling topic taps into an even greater implication: as basis for emergent artificial intelligence.</p>
<p>Our usual thoughts about A. I. probably trail off the realms where cybernetic skeletons hunt for future saviors of the human race, rogue computer programs toy with humans, or sassy pixels guide us to the next waypoint on a map.  All in all, A. I. is usually consider something strictly robotic and that has to adhere to what the name suggests: the emergence of autonomous thought or &#8220;consciousness&#8221; from a purely synthetic construct.  Indeed, world spanning endeavors such as the <a href="http://bluebrain.epfl.ch/">BlueBrain</a> project propose to build a fully synthetic brain as a way to best study it&#8217;s mysterious functions and, more importantly, shed some light on the elusive topic of consciousness itself.  But what if this &#8220;cloud&#8221; of information could serve as the rough start of something resembling what we want a robotic organism with a metal brain to be one day?  While the thoughts of a &#8220;digital persona&#8221; may be restricted in the sense that it may not be able to &#8220;think&#8221; but only predict based off previously catalogued information, who is to say that it can&#8217;t get better at this?  A tweak here and there (and years of work and research later) and we could have an algorithm that takes this compiled information and extrapolates it, compares it to information and exchanges you share with friends and loved ones and employers by accessing conversations, emails and pictures you shared with them all over the internet, adapting itself and getting better and better at predicting patterns that exist within your &#8220;internet autobiography&#8221;.</p>
<p>Indeed many simple adaptive learning programs already exist, such as the ones worked on by the <a href="http://celest.bu.edu/">CELEST lab</a> here at BU for mimicking and modeling speech patterns and sounds, and at MIT&#8217;s <a href="http://robotic.media.mit.edu/">Personal Robotics Group</a> for modeling and learning fine motor control and movements (as seen in the facial expressions that can be seen modeled by their Nexi robot).  Imagine taking that iSelf and integrating it with a machine that could walk and talk like a human being and let it start &#8220;predicting&#8221; things you would say based off all the information it can access about you, and learn to mimic your words, your likes, your &#8220;thoughts&#8221; better and better.  It may not be HAL 9000 or Sonny, but in a way it is a certain form of artificial intelligence.</p>
<p>While the prospect of a truly text book artificial intelligence is probably still more feasible in the world of science fiction than science fact, the prospect of the &#8220;digital you&#8221; is very matter of fact in the real world today.  Who knows, if programs and algorithms that compile and store information about you like My Next Tweet, and ifidie evolve and integrate more and more with the web, maybe one day we could see something truly new or &#8220;intelligent&#8221; evolve out of the data stream in a way no one ever thought possible.  Perhaps the concept of a viable &#8220;artificial sentience&#8221; (fans of Jane in Orson Scott Card&#8217;s Speaker for the Dead represent!) is still just as far off&#8230;and then again maybe not.  If anything though, it may be a good idea to take our heads out of the &#8220;cloud&#8221; from time to time and truly consider what programs are learning about us, and what information we want to leave for our &#8220;digital selves&#8221; to compile.</p>
<p><a href="http://computer.howstuffworks.com/cloud-computing/cloud-computing.htm">How Cloud Computing Works</a> &#8211; How Stuff Works</p>
<p><a href="http://rstb.royalsocietypublishing.org/content/364/1535/3527.full.pdf">Role of Expressive Behavior for Robots that Learn from People</a> &#8211; Philosophical Transactions of the Royal British Society (Biological Sciences)</p>
<p><a href="http://www.sciencedirect.com/science/article/pii/S0911604409000682">A Neural Theory of Speech Acquisition and Production</a> &#8211; The Journal of Neurolinguistics</p>
<p><a href="http://www.livescience.com/14441-biologically-inspired-learning-robotics-bts.html">Transforming Robotics with Biologically Inspired Models</a> &#8211; Live Science</p>
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		<title>&quot;Rage&quot; Stimulating Neurons Have Their Own Little Fight Club in the Amygdala</title>
		<link>http://sites.bu.edu/ombs/2011/02/21/rage-stimulating-neurons-have-their-own-little-fight-club-in-the-amygdala/</link>
		<comments>http://sites.bu.edu/ombs/2011/02/21/rage-stimulating-neurons-have-their-own-little-fight-club-in-the-amygdala/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 14:49:06 +0000</pubDate>
		<dc:creator>gregsal</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[amygdala]]></category>
		<category><![CDATA[Emotion]]></category>
		<category><![CDATA[motivated behavior]]></category>

		<guid isPermaLink="false">http://blogs.bu.edu/ombs/?p=1825</guid>
		<description><![CDATA[Ever been in a situation where you had to deal with someone/something that just really PISSED YOU OFF!?  Of course you have. After all, we&#8217;re all human; we&#8217;ve all felt that terrible tingle of insatiable rage wash over us from time to time.  It&#8217;s a pretty intense emotion, sometimes even frightening in its potential to [...]]]></description>
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<p>Ever been in a situation where you had to deal with someone/something that just really PISSED YOU OFF!?  Of course you have. After all, we&#8217;re all human; we&#8217;ve all felt that terrible tingle of insatiable rage wash over us from time to time.  It&#8217;s a pretty intense emotion, sometimes even frightening in its potential to completely change your whole disposition from that of a mild mannered undergrad to a rampaging Hulk wannabe.  Even more interesting (and a bit more terrifying perhaps) is how such an big emotion like anger can be generated by such a tiny section of your brain!</p>
<p><div class="wp-caption alignleft" style="width: 210px"><img src="http://i53.tinypic.com/4qp5.jpg" alt="The amygdala, nexus of RAGE and mystery" width="200" height="203" /><p class="wp-caption-text">The amygdala, nexus of RAGE and mystery</p></div></p>
<p>Despite the nigh inevitable incorporation of the frontal lobe in interpreting and modulating emotional responses, when it comes to generating many of the basic motivated behaviors to which mammals are bound (anger, fear, attraction, hunger/thirst, etc.) the amygdala is usually the primary suspect (or at least an important accomplice).  The amygdala itself is a tiny, almond shaped bundle of neurons and fiber tracts located deep within the temporal lobes (usually near the end of the hippocampus). Countless studies from emotion-based research have targeted the amygdala as a playing a minor role in memory and, most famously, as a hot spot for emotional response.  Despite all this work, researchers are still relatively hazy as to how the amygdala is able to help us feel such different emotions as fear, anger and so on.  However, recent research from the Howard Hughes Medical Institute at Caltech may be starting to turn all of our uncertainty about the amygdala around, as well as shedding some light on the specific neuronal origins of our most primal emotions.</p>
<p><div class="wp-caption alignright" style="width: 178px"><img class="   " src="http://i54.tinypic.com/16igpzk.jpg" alt="" width="168" height="223" /><p class="wp-caption-text">Yes, this actually is what activating those cells does to mice (minus the personality disorder)</p></div></p>
<p>Current investigations from the labs of Dayu Lin and David Anderson have led to the discovery of what seems to be a subset of neurons in the amygdala that exclusively help generate aggression in mice.  Upon activation, these &#8220;rage&#8221; neurons (or &#8220;fight cells&#8221; as Anderson has dubbed them) can turn an otherwise docile male mouse into a hyper-aggressive brawler.  Indeed, the effects are so strong that the mice can be induced to attack females and other males (usually castrated) that would otherwise not be viewed as a threat.  Talk about domestic violence!  To tease apart the action and sensitivity of these cells even more, Anderson and his team genetically modified a strain of these mice to express fight cells that respond to pulses of laser light.  Upon shining this light in the eyes of mutated mice, an aggressive response in the presence of females, castrated males and even a rubber glove was able to be stimulated!</p>
<p>In the midst of all this bio-molecular wizardry, Anderson and his team stumbled across another interesting discovery: a population of &#8220;mate&#8221; stimulating cells that seems to be closely knit with the fight cells in the amygdala.  As the name may imply, mate cells seem to play a large role in inducing and modulating sexual behavior.  Interestingly though, upon analyzing the brains of modified mice, after having previously been induced to attack a rubber glove (or something similar) and then allowed to mate, Anderson&#8217;s team that a healthy amount of fight cells were activated in concert with mate cells as the mice where engaging in sexual activity.</p>
<p><div class="wp-caption alignleft" style="width: 197px"><img src="http://www.sciencenews.org/view/download/id/69648/name/TROUBLE_SPOT" alt="" width="187" height="129" /><p class="wp-caption-text">The fight cells&#039; corner of the amygdala</p></div></p>
<p>It is this latest discovery that Anderson and his team have expressed the most excitement about, specifically because of its implications for potential remediation of violent sex offenders and predators who may be suffering from a massive &#8220;cross-wiring&#8221; of the fight cells and mate cells in their amygdalar/temporal regions.  If enough homology can be drawn between these cells and their specific pathways in the mouse brain with that of the human brain, perhaps the future work of Hughes center could produce ways to untangle these connections and offer both sex offenders (and the general public) alternative solutions to their deeply ingrained problems.<br />
<a href="http://www.sciencenews.org/view/generic/id/69645/title/Small_part_of_brain_itching_for_a_fight"></a></p>
<p><a href="http://www.sciencenews.org/view/generic/id/69645/title/Small_part_of_brain_itching_for_a_fight">Small Part of Brain Itching for a Fight</a><a></a> &#8211; Science News</p>
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		<title>Can Playing Video Games be Beneficial for Your Brain in the Long Run?</title>
		<link>http://sites.bu.edu/ombs/2010/11/18/can-playing-video-games-be-beneficial-for-your-brain-in-the-long-run/</link>
		<comments>http://sites.bu.edu/ombs/2010/11/18/can-playing-video-games-be-beneficial-for-your-brain-in-the-long-run/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 15:02:50 +0000</pubDate>
		<dc:creator>gregsal</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[attention]]></category>
		<category><![CDATA[spatial memory]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[vision]]></category>
		<category><![CDATA[visuomotor]]></category>

		<guid isPermaLink="false">http://blogs.bu.edu/ombs/?p=1218</guid>
		<description><![CDATA[Most of us are probably not strangers to the recent hub-bub in the media regarding the effects of video gaming on the brain.  From whinny mothers and senators complaining that graphic video games predispose our youth to violence and damage their minds, to the claims that daily &#8220;brain training&#8221; video game exercises can improve your [...]]]></description>
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<p>Most of us are probably not strangers to the recent hub-bub in the media regarding the effects of video gaming on the brain.  From whinny mothers and senators complaining that graphic video games predispose our youth to violence and damage their minds, to the claims that daily &#8220;brain training&#8221; video game exercises can improve your overall mental well-being, it can be hard to determine just how video games are actually affecting our brains.  While the jury is still out as to whether or not violent video games overload the amygdala or if playing Brain Age everyday on your Nintendo DS can boost your memory and cognitive abilities, several studies produced in the last year or so have made some very interesting discoveries regarding the effects of gaming on the brain.  Though many of us may want to hear that playing StarCraft all day will predispose us to being strategic wizards and give us an edge at the next chess match, such is not the case.  The actually findings, however,  may still surprise you.<img class="alignright" src="http://neurosciencenews.com/neuroscience_images/video-game-players-visuomotor-skills.jpg" alt="null" width="350" height="254" /></p>
<p>When you think of mentally stimulating activity in the realm of video games, you probably wouldn&#8217;t think of something like Call of Duty or the Prince of Persia as a game that would really get synaptic efficacy churning.  One would probably be more inclined to attribute that to electronic chess, or puzzle games like Tetris or Bejeweled, or even a tactical strategy game like Command and Conquer.  According to most independent studies into video gaming, however, it actually has been shown that fast paced, action gaming (and more commonly first person shooter games) just like Call of Duty are the only types of video games that provide any beneficial effects on the brain.  That&#8217;s right, your annoying roommate and all his obnoxious friends playing Halo at 3 am while you are trying to devise the perfect battle plan in WarCraft are doing something more mentally constructive than you!  How exactly though do video games provide any benefit (karma, magic, summoned magical demons!?) and what areas of the brain do they act upon?</p>
<p>By testing the reaction times of groups of patients both with and without extensive video gaming experience, researchers C. Shawn Green and Daphne Bavelier seem to have provided evidence that playing video games can substantially boost one&#8217;s overall attentional skills.  Unlike subjects without any experience playing video games, Green and Bavelier observed that gamers exhibited a much stronger ability to fixate upon specific visual and spatial cues while filtering out superfluous ones.  Subjects with gaming experience also displayed much faster reaction times in the spatial localization and object recognition tests that Green and Bavelier administered to them.  Even more interesting was that the researchers observed that these attentional abilities were not just specific to the test paradigms themselves, and could be applied to multiple other tests and situations with similarly above average results.</p>
<p>When you consider the circumstances of the kind of video games that these subjects are used to performing under, these results seem to make sense.  The action and pace of the games are fast and sporadic, with stimuli randomly popping up all over the place.  The gamers are constantly conditioned and trained to respond quickly to certain stimuli, while filtering other unimportant stimuli out (and of course, they are rewarded for proper responses by either advancing further in the game or winning in general).  Another important aspect of these games that Bavelier points to is the fact that there is no set of right/wrong answers or a specific learning paradigm in them due to how random the games are.  For this reason, and due to the fast pace such gameplay demands, Bavelier and Green also speculate that action video gaming benefits the decision making skills of gamers as well by, again, forcing them to think and react accurately and quickly to specific stimuli while ignoring/rejecting others that would lead to a mistake in the game (a skill that the two have coined as probabilistic interference).  This goes strongly against all that admonishment your mother would give you back in the day about rotting your brain away in front of the Super Nintendo.  In actuality, you could have been sharpening it!</p>
<p><div class="wp-caption alignleft" style="width: 264px"><img src="http://www.compneurosci.com/pics/visuomotor.png" alt="null" width="254" height="195" /><p class="wp-caption-text">General model of visuomotor processing and the relative brain regions involved in such tasks.</p></div></p>
<p style="text-align: left">Enhanced spatial attention and quick decision making are apparently not the only unexpected benefit of video gaming; according to a research team in Toronto, Canada, extensive gaming can also improve hand-eye coordinative tasks and overall visuomotor abilities. Through performing fMRI analysis on several test subject both with extensive gaming experience (or week long game training) and no video game experience while they conducted different visuomotor tasks (navigating a maze with joysticks, pointing in one direction while facing the other, etc.), it was found that those with gaming experience performed leagues better than those without.  Even more curious, however, was that it the gamers seemed to perform so much better and quicker than the non-gamers because they utilized a completely different neural network than the non-gamers to process the test data!  While non-gamers primarily employed their parietal lobes in the visuomotor tasks, the gamers utilized the prefrontal, premotor, primary sensorimotor and a larger portion of their parietal regions to process and respond to the tasks.</p>
<p style="text-align: left">This shift in processing channels, however, did not result from viewing test information differently, or processing it differently in the retina; instead it came through a complete reorganization of the visuomotor pathways in the brain, developing a more efficient and effective pathway!  Much like Bavelier and Green, the Canadian research team seems to attribute these changes to the fast pace of action gaming and the high attention to detail that said games demand of the players.  Not only must the players translate the movements they desire for their in-game character onto the screen itself (and memorize multiple button patterns to do so), but they must constantly react as quickly and accurately as possible if they want to be able to keep playing.  The researchers even joke at one point that with all the training such games offer to the players in speed, precision and accuracy with hand-eye coordinative movements, many of them could be potential candidates for surgeons someday!</p>
<p><div class="wp-caption aligncenter" style="width: 585px"><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2010/03/call-of-duty-modern-warfare-2.jpg" alt="" width="575" height="300" /><p class="wp-caption-text">Pwning noobs today, performing life-saving laparoscopic surgery tomorrow.</p></div></p>
<p style="text-align: left">Despite the fact that video games may not give us amazing deductive powers by playing puzzle games or promote superhuman prefrontal abilities through strategy gaming, they can help us respond faster and develop different processing pathways for visuomotor tasks (a prospect that could prove to be very beneficial for Alzheimer&#8217;s patients who are highly impaired in parietal visuospatial performance).  While we know that joystick and button-pad gaming can foster such benefits, it would be interesting to see if any of the new &#8220;motion controlled&#8221; types of video games could increase the development of such skills by forcing the player to move the controller in the actual direction of movement or action in the game (as pioneered by Nintendo&#8217;s Wii and the Playstation&#8217;s Move).  This would be most interesting to study in Microsoft&#8217;s Xbox Kinect console, a system that translates real time motion captured movements into the game itself, so a player can use his/her arms, legs and entire body as the controllers!  Could this foster enhanced visuomotor skills as well, or only serve to make you look silly as you prance around in front of the TV screen?</p>
<p style="text-align: left">Sources and Related Reading:</p>
<p style="text-align: left"><a href="http://neurosciencenews.com/gamers-visuomotor-skills-tasks-fmri/">Neuroscience News</a> &#8211; Gamers Have Advantage in Performing Visuomotor Tasks</p>
<p style="text-align: left"><a href="http://www.medicalnewstoday.com/articles/200995.php">Medical News Today</a> &#8211; Sharpening Decision-Making Skills Through Action Video Game Play</p>
<p style="text-align: left"><a href="http://www.nature.com/neuro/journal/v12/n5/full/nn0509-527.html">Nature Neuroscience</a> &#8211; Carrot Sticks or Joysticks: Video Games Improve Vision</p>
<p><a href="http://www.cortexjournal.net/article/S0010-9452(09)00284-6/abstract"> Cortex</a> &#8211; Extensive Video Game Experience Alters Cortical Networks for Complex Visuospatial Transformations</p>
<p><a href="http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2896828/"> PubMed Central</a> &#8211; Effects of Action Video Games on the Spatial Distribution of Visuospatial Attention</p>
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